[ My story of Her Story ]

So, turns out I really like mystery stories.

The past few months, more often than not, I’ve caught myself binging on Sherlock Holmes (the ones with Jeremy Brett of course!),Miss Fisher’s Murder Mysteries, the Midsommer Murders, Columbo. True Detective is easily my favourite show of the year so far and that is just scratching the surface.

If last year was the year where I was going through every horror “thing” I could find, then this year is the Year of the Poirot.

This latest interest of mine has been reflected in my video game purchases too. L.A. Noire was a game I am currently playing, and even though I admire its atmosphere and tech, so far it has failed to make me feel like a hardboiled police detective in the 40s. Video games are, in my opinion (although this is my blog, everything is in my opinion, anyway) at a disadvantage when it comes to the mystery genre. You see, you can simulate the aim of a soldier with a keyboard and mouse, you can execute acrobatics with a controller, but all the interesting juicy stuff of a good murder mystery, happens in the mind. The player, or viewer/reader, is invited to try and solve whatever mystery Miss Marple or Lt. Rust Cohle before they do. That was something that the new Sherlock Holmes mini-series have failed to deliver for me. Too much showing off, too much “let’s look cool” and too little mystery.

Video games though are all about the player doing things. And how can gameplay deliver the mostly cerebral process one goes through when trying to solve a mystery (This is not counting Puzzle Games)? L.A. Noire’s answer to that was a , so far, lackluster “Press X to investigate”, “Press O to solve mystery”. I was not feeling it.

That is when a little game came along, a game called Her Story. It is an FMV game (of all things) a genre that rose and fell in the 90s. In Her Story the player basically searches through an old database of videos of 7 police interrogations of a woman about a missing person case. The nearly 300 videos can only be found by searching for words that are said in them (A search for “Pub” would result in videos where the woman talks about their local pub etc.) Every new video you see, will probably give you enough information to search for other videos.

The interface through which all of this happens is a Windows 3.1-esque one, with screen glare from the lights bouncing on the CRT monitor. The whirl of the fan and the buzz of the neon lights of the old police station are enough to create an extremely immersive experience.
The only gameplay is searching for new videos.

And this is why magic happens.

You see, to a casual observer, searching for videos might be a fairly unengaging experience, but trying to figure out what the video you just saw means, how it fits to the greater picture and what you should try to find next is probably the closest any game has made me feel like a true detective.
There are no checklists with “Find the suspect, find the weapon” that get ticked, there is no progression tracker. You don’t know if you have figured out the truth. All you have, are the words of this woman. There is no indication whether you have reached the correct conclusions, there is no game over. It is all up to you. There is no “proper order” you should see the videos. You will see the videos in the order that make sense to your brain, through what terms you decide to search for.

And that is probably what makes it so real.

The woman is played by Viva Seifert, and she delivers a fairly demanding role admirably. It won’t take many videos to forget you are not looking at actual old video tapes.

All in all, I really really enjoyed Her Story, it is a game with characters that will stay with me long after I have stopped playing it. It is a game that reminded me that immersion does not come from ultra realistic graphics, it doesn’t need expansive worlds with a working ecosystem, it can be achieved with a rudimentary interface, a woman talking to an unseen detective and the sound of neon lights flickering.

With good characters and a good narrator a story can leap out of the imaginary and sit in our brains, almost indistinguishable from “real” memories.
Combine that with a small nudge from gameplay that actually enhances the experience in a creative way, and our “fake” stories, characters and situations, become as real as you and I. All this is the kindling for our imagination.

And as Terry Pratchett said, it is our imagination, not our intellect that makes us human.

~Garret

[ It follows is a great horror movie ]

Last year I was on the lookout for great horror movies. Mostly because I was in the process of creating a horror adventure game, a game that is still unaware of what the light of day looks like.Tonight I was reminded of those Manchester days.

Continuing the 2015-great-horror-streak that Babadook started, It follows is one of the coolest horror movies I have seen lately.
I was always of the opinion that good horror comes from shaking us to the core, that frightens us as humans, not as viewers.
It follows is a multilayered and elegant horror movie, with minimal budget that manages to look really cool and be very effective as a horror movie through great pacing and amazing cinematography. The shots are beautiful, the characters are very realistic and there are no silly horror-movie-checklist things in it. No jumpscares, no shaky-cam, no lame annoying endings (I am looking at you Mama).

It Follows

It Follows

It is a refreshing and effective horror movie (not insanely scary though so fear not, my feeble-hearted readers) that I would recommend to anyone who would enjoy a more cerebral and multilayered descent into the darkness that is our horror fiction.

P.S. Do not watch the trailer, I feel it gives away too much. Something I have tried to avoid in this post.

~Garret

P.S.2. Should one put a P.S. after the signature or before?

[Long time no see]

I once thought that I was done with posts apologizing that I did not post anything. Is there any way to make this not sound like one?

Let’s try.

Life is good. Beyond my wildest dreams. Still planning on buying a PC.

Need to get back in the routine of updat— NO BAD GARRET.

Cya folks, hopefully soon.

~Garret

[ Pillars of Eternity ]

I had forgotten this game was coming out. I only re-discovered it today and I have been playing the past couple of hours.
I am extremely amazed. It feels like a mix between Baldur’s Gate games and Planescape:Torment.

I remember some years ago, my video game life was almost exclusive multiplayer games.
Now, I find myself enjoying the somber, more cerebral single-player experiences more. Headphones, wine and a nice video game with a well told story are a wonderful evening.

Paradox has been on a roll lately. Cities:Skylines filling the void left by the lackluster Simcity 2013, now this. Well done Paradox. I have friends who have been fans of paradox for many many years, but I always found their games to be hard to get into. This has changed lately.

Anyway, back to the game!

Cya.

Pillars of Eternity

Pillars of Eternity

~Garret

[ El Espinazo del Diablo ]

Here I was, thinking I’ve seen all the good horror movies, when this thing pops up.

The Devil’s Backbone, or El Espinazo del Diablo, is a movie by Guillermo del Toro.

I have a weird relationship with Guillermo, I feel like I should like his movies, I love his themes, visuals and sincere passion for intelligent horror, but for some reason none of his movies hit home with me. Pan’s Labyrinth had some amazing visuals, and the second viewing was certainly better for me, but I felt something was missing.

The Devil’s Backbone is in a lot of ways similar to Pan’s Labyrinth, a horror movie set in the Spanish civil war (a struggle that adds, in a sad way, to the list of similarities between Greece and Spain), from a kid’s point of view.

The Devil’s Backbone is set in an orphanage/refuge/school that is run by people helping the Republican side. The setting is perfectly isolated, perhaps in a way that mirrors a country during a civil war, with an unexploded bomb (presumably defused) still planted in the middle of the courtyard, serving as a reminder that the war is very much here.
Even though I usually find that the scariest ghosts are the ones that have no motives, no moral lesson to give, no way to be pacified are the ones that are more effective for me, I was pleasantly (or uncomfortably) surprised by how much I enjoyed this movie.
You see, The Devil’s Backbone is most certainly a ghost story, but it is also a movie about war, not at all a war movie mind you, but for the children the war is as inexplicable, as illogical and in the same way scary as a ghost story.
What the movie does in a sense, is use the supernatural element to induce the same feelings and emotions to the audience that the children characters feel about the war. It was very allegorical in a lot of ways.

Devil's Backbone

Devil’s Backbone

The cover was also kickass.

~Garret

[ Ukrart ]

I’ll just leave this photo of a recent fight from the Ukrainian Parliament.
I don’t know what they were fighting about. I don’t know who won.
All I know is that this photo has the structure of a renaissance masterpiece.
Without further ado enjoy… The Struggle!

The struggle

The struggle

~Garret